addsubmarket open_market. zip(Console Commands v2023. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. This. It also adds dependency tags to mod_info. . do this to make sure you're using the right command. 1a-RC8) VERY IMPORTANT The game engine generates a single. 2. While the commands themselves aren’t case sensitive, arguments are. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. This happens both in a game that was created in 0. It can also be toggled in-game by using the Console Commands mod with its devmode. list specials. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. Combat Chatter. 05)folder 1. ago. 1A, despite the mod being outdated. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. e. This is installed just like any regular mod. LazyLib is a library required by most other Starsector mods. _M00NB34M_ • 4 yr. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. dev-2020-01-30. Once in the game, you can summon the console with control+backspace and enter your commands. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. 3c — Install colony item on ships!. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Re: [0. Once you find the ship you want you want to find the command to add the ship to your fleet. Any help would be awesome! Thanks!~. 9a] Console Commands v3. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. bat (on Windows) or . An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. e. - Add GUI with multi-line text editing for writing Captain's Log custom messages. csv which defines it's basic information as well as where it's script is. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. log for more details". You could try to generate the mission again, but unless something changed it'll fail in the same way. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 0 - 2023-06-09. An unofficial developer's console for Starsector. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. I know you can edit the population cap and the amount of industry slots unlocked through there. 1a] Console Commands v2021. An unofficial developer's console for Starsector. This mod adds allows you to build more buildings on a colony. 95a] Console Commands v2021. Every change is adjustable or toggleable so you can craft your own experience. Choose from the options below. Step 3. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. feel free to suggest more names / name generators. Customizable Star Systems. Set "IBBAlwaysRecover":true and save file. 1a] Console Commands v2021. High command with alpha core: 40% of highest fleet size applied. 2a) - indev campaign mod. * Add characters: pw_crimson1, pw_prez. 95a] ClearCommands 1. This will list all the ships and their ID for spawning them. The following commands are added:. You can spawn fleets with SpawnFleet. 04. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. 15. To install the mod, simply download the . Yo, felt like some ships were. The "open_market" is not considered a market for the "setmarketowner" command. 8. He means how if you enter a colony that was conquered, say Tri Tach took it. If you don't use an IDE, simply run gradlew. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Updated to be compatible with Starsector 0. Brighter than the sun. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. Code. lang. While the commands themselves aren't case sensitive, arguments are. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. json)An unofficial developer’s console for Starsector. Starsector System placement coordinates modding question . Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. You can narrow down the lost by putting in the. You can then use. A word of warning though, using console commands like this breaks immersion hard. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. ago. Console command mod, enter planet, open console “removecondition decivilized” just without the “. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 12. csv while the less commonly edited. As in the topic: I have no option to create a Stable Location when approaching stars. itssetmarket size. 51K subscribers in the starsector community. If you type storage, it open the abandoned terraforming station anywhere you are. An unofficial developer's console for Starsector. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. Once in the game, you can summon the console with control+backspace and enter your commands. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. Autosave. json, so make sure you have at least LazyLib 2. 25…. An unofficial developer's console for Starsector. Free. One of the “best” mods to use to put on a light show while destroying enemy fleets. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. ) Find the planet that you want to edit. xml, then search for the name of the ship. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. instead i was thinking i would just give myself the faction blueprints via the console commands mod. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. Console commands mod: "addstablepoint". 0 coins. • 4 yr. 96a-RC10] Missing. Not in vanilla, but there are a few mods that let you retrain officers. If you go to settings. 25 Mod, the choice for serious players seeking advanced features and customization options. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. 0. Search through the save file for the ship's name. 95, the Hypershunt Tap can be. 95. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Can be added to existing games. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. 14 - Extra flavor for ships, crew, and NPCs. 95. Adds 1 industry slot. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. feel free to suggest more names / name generators. Look in the settings file for more information. The only ways I know without tinkering with config files are the console commands mod and epta tech. 211. (Additionally, you can do it while playing, and you don't have to modify any files) 4. There is dev mode, which lets you do some things. If you want to use this mod with LunaLib, make sure it is up. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. Logged. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. e. 83. A "market" in the game logic is a planet already colonised with a faction. Premium. 7. and the Console Commands mod which allows a lot more. ago. csv file, so they shouldn't be adding any new planet types. An unofficial developer's console for Starsector. BAD_SYNTAX). 9a] Console Commands v3. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. 65f); and change -0. 7a Updated custom command template with more examples + documentation Changed some constants in. 10 « Reply #1019 on: April 19, 2021, 10:12:48 AM » Having an issue with officer respeccing under Officer Management: level 6 officers that have been respecced can only level back up to 5. 9 console commands 2021. You can also add alias spawnstableloc to the start of that command to make a permanent alias. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. Last post by IceFire. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. 04. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. Elevate your Starsector gameplay with the [0. Make sure you make a backup first, in case you do anything wrong. Download speeds. All planets have a random number of planetary features which increase the number of districts a world can support. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. v1. The generated mod folder will be placed in build/mod (this can be changed in local. 0 WIP 7. Of course, it's single player, so what you do is, well, all on you. ago. 95. Console commands mod:. Starpocalypse Support. zip(Console Commands 3. help addship. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. 96a] Console Commands v2023. Buy space drugs cheap, sell high. 95a] Console Commands v2021. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this much easier. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. Thanks this makes sense. I have learned something new. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. - Allow the Remnant Station to support artillery stations from Industrial Evolution. ii_barrus. • 4 yr. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. 1a] Concord 3. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. With our comprehensive installation and usage guide, you'll be able to install and use [0. (got them from a online name generator. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. There's a lot of commands you can issue, and some are more obvious than others. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Elevate your Starsector gameplay with the [0. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. csv'. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Must be because the screen is filled with other things added by the mod. On Linux, it's in the starsector directory. You get the blueprint to make the ship instantly. It has two modes: Scrolling (default) and Pages (legacy). Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. Xhan Empire's Pharrek is a very strong frigate. I need more information. However, it will not work with a LunaLib version less than v1. This is installed just like any regular mod. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. Common Radar. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Auto correct sucks sorry addindustry is the command. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Is there a console command for spawning a Cryosleeper?. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. 95. I would suggest a clean install of the mod. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. I guess that's kinda Rimworld Reply reply. Many thanks. csv. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. 1a. ago. I'm putting my last playthrough list as reference. There are console command mod, it allows you to put any command to your game with easy. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. json. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Kirsala. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ago. NullPointerException. Stacks well with +20% to performance from a level 5 pilot. I recommend you to re-download the mod it might fix it somehow. Choose your faction (or establish your. Add a Comment. 0 WIP 7. Individual modules are. Re: Blueprints acquisition - commands. 12. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. 0 WIP). Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. Storageclear says the same thing. The only evidence that it even exists is the anargaia rift and the anargaia industry. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. 1M credits from your wallet in return to make it look like you paid for the construction fee. You can spawn fleets with SpawnFleet. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. This (along with many other settings) can be changed by running the Settings command. I just updated to the latest version of StarSector after not playing awhile. 0a 2022/02/17. . However, this varies depending on your. It feels better than just getting lucky or using a console command. I read about this problem in the forum but here can't be the case (thanks for pointing out though). Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. Console Commands 3. I don't. I recommend using a mod manager like SMOL or MOSS. This is installed just like any regular mod. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. This (along with many other settings) can be. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. This indicates the mission generation failed. r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. For a full list of supported commands enter. java. AutomatedRepairUnit. It also includes one new low-tech light capital to give the Hegemony a fighting chance. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. ago. You can add and remove whatever you want from planets with that. Adds demand for 10 units of transplutonics. 2. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. OrganEntrepreneur • 1 yr. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Actually I haven't but once I will get into my pc I will try to replicate the issue. Download Console Commands Mod > Here. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. Usually factions will have a package or two, so those should set you up. Dev mode can be activated by editing settings. hullmods. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Scy Nation's origin and history. Thx for any help or pointer. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. ox. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. It used to be called Starfarer. An unofficial developer's console for Starsector. csv or something like that), then find its ID name there. Some unique weapons, mostly built-in. Download Links: mutually exclusive, only download one of these. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. 96a] Console Commands v2023. 3. Reply reply RyVdo13. Hullmods need an entry in hull_mods. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. 95a] Controllable Domain Mothership. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. The commands. Console Commands. A console script for Starsector. 1a] Junk Yard Dogs – V 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 0 13. We're going to use the alias feature of Console Commands mod to store all this info for later use. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. redduck12 • "mod" "author" • 3 yr. Use help AddOfficer for tips on how to use it. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. And there you have all you need to. For a full list of supported commands enter ‘help. // Console commands mod required. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). csv to register them in. Hi. Yes. ago.